Thursday, December 9, 2010

Terrific programs you MUST check out from Stu Hasic- NSW DET Sydney Region -Regional Technology Adviser

Stu Hasic (of EduWeb renown) has terrific insight into, and much experience of, what is really needed and what will work in our DET system. Check out some of his engaging programs that will really immerse your students into stimulating learning activities.

  Stu wrote: "Student Response Network (SRN) is a powerful 'virtual Clicker' student response system designed for use in school computer labs or with wireless laptop groups. It does away with the need for personal handheld 'clicker' devices by providing a software-only solution for use with networked Windows desktops or laptops. What's a clicker? For a few years now, Personal Response Systems (PRS) and Student Response Systems (SRS) have been making major inroads into classrooms and lecture halls, particularly in Universities and Colleges. These “clicker” systems literally put engagement, motivation, participation and instant feedback into the palm of each student’s hand. Teacher asks a question, EVERYBODY gets to answer. Answers are instantly analysed and discussed. Cool. Real participation for all students. OK, I'm probably confusing you, so just go have a look at it: Student Response Network


 SRN Client for iPad now available at the App Store! …Stu has been APProved!!! :)
You'll need to get SRN Server installed on a PC to actually use the iPad client. You can get it here: http://studentresponsenetwork.com
"You can have a roomful of people all using different clients - some on iPad, some on iPhone, some with Windows desktops or laptops and some with Mac desktops or laptops. But only the iPad does the screen rotation thingo." Stu shared

Also check out his Quiz Boxes program @
As Interactive Whiteboards (IWBs) and data projectors become more widely used in schools, there is a need for motivating, interactive and educational software to complement them. Many of the IWB titles available involve working with one student while everybody else looks on. That’s where Stu’s Quiz Boxes is different. Firstly it’s all about teamwork Quiz Boxes can be played by up to 6 teams!

 And there's still more: Stu has designed and developed a Talking Times Tables Tester that you can easily place on your desktops for students to access easily.





Saturday, November 20, 2010

Against the Wind: Inspiring Ideas Videos

You must find some time to explore this amazing collection of recent inspiring educationally related videos:

Against the Wind: Inspiring Ideas Videos: "I just made a Prezi to keep some of my 'Inspiring Ideas' videos in one place. People featured are Daniel Pink, Seth Godin, Sir Ken Robinson ..."

Love to hear what you think of them all.

The web moves on.....what does it offer now?

eXtending the Web - New and Emerging Learning Technologies2010: the future is......."Smart technologies will take the classroom into the world."

Thursday, October 28, 2010

Pencil-animation +drawing software

Pencil is an animation/drawing software for Mac OS X, Windows, and Linux. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics. 


Pencil is free and open source.

Web 3.0: The way forward?

Sunday, October 17, 2010

Videos for Secondary Schools -Clipbank


Bringing the latest, most up-to-date video learning resources right into secondary classrooms.
2010 BETT awards winner
 Clipbank currently covers sixteen subjects, including Music and PE recently launched!

 



Enhanced by Zemanta

Bloom's has changed-Are you keeping up with the changes and applying web2.0 tools?

Monday, October 4, 2010

Make way for "Games in Education"


TEN REASONS FOR GAMES
1. Games keep busy kids who might otherwise be disturbing other kids.
2. Playing games gives teeth to the threat, "If you don't follow the rules you will lose your computer privileges."
3. Games give kids practice with social skills when they work in teams.
4. Games give kids practice learning strategy and logic.
5. Games teach content.
6. Games build reading and math skills.
7. Games build research skills when looking for information about game strategies or solutions to puzzles.
8. Games build intergenerational conversations and relationships. (Four out of ten American adults turn to video games as their primary source of entertainment.)
9. Games get kids into libraries who might not otherwise go there, increasing the likelihood of book check out.
10. Games build a positive association with school that might not otherwise be there for a lot of kids.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.



THREE REASONS FOR BANNING GAMES
1. Kids playing games might be using resources (computers, bandwidth, chairs, oxygen) that other kids might need to do “real” school work.
2. Kids playing games find school fun and we all know life isn't about fun.
3. Playing games is against school rules.

 Do you want even more evidence?


 James Paul Gee on Grading with Games
Katie Salen on Learning with Games
Schools Use Games for Learning
Gaming can make a better world
Will videogames be better than life?
  










Do you still want to do further research? or 
are you ready to explore some stimulating  

Sunday, October 3, 2010

GoKnow Webinar 1:1 Mobile Learning Devices

In this GoKnow webinar on Mobile Learning Devices Elliot Soloway dares to predict:  
"In five years every child, in every grade, in every school will be using a mobile learning device."

"Mobile Learning Devices eliminate the digital divide...."
"They allow all children have an opportunity to have their questions answered."
 24/7 Power of the cellular network.
"Allows for differentiated instruction"

MacICT is creating innovative students and teachers!!

I am very pleased to share with you the news of the recent winner of the 
Congratulations Cathy Howe
You can read more about her exciting programs at Macquarie ICT by going to her post:

For an overview of the work done at MacICT :


Saturday, October 2, 2010

Cybersafety Wallwisher...well done kids

Cyber Safety
Rules for staying safe online from Mr. Ferrell's 5th Grade Tech Class posted by the students in the class.


Wednesday, September 29, 2010

Great new iPad app

 On yammer I read the following post and then went and downloaded the app. I then felt I should share it with you. It is incredible!!
On the recommendation of a colleague I purchased an animated eBook "The Peldar Lady of Gushing Cross" by Jacqueline Rogers. For anyone interested in folk literature this is a retelling of an old story with rich readable language, superb narration and amazing graphics. It's the first time I've experienced a literary text in a technical format that matched my book reading experience. 

Moving Tales - Bringing Stories to Life on your iPad



MisterTeacher: Home of SMARTBoard MiniMovies

MisterTeacher starting publishing for his students but later decided to begin publishing for teachers. He says: Incorporating technology has always been one of my passions.

He is  constantly trying to think of new ideas for resources and am open to suggestions. Please let me know if you have any ideas for new web pages, animations, lesson plans, etc. that I can add!

Contact: Jamie Tubbs
For further information visit MisterTeacher

Interactive Mini-movies

Math Mini-movies


Web based Student Activities- Maths, Science and Scoial Studies
The Social Studies links are American based.

Fuel The Brain Games

See the widget at the top of the page for fun and games that "Fuel the brain!!!"

Wednesday, September 22, 2010

Are you in the KNO? This one sure suprised me...

From out of left field....
While no one was looking, someone revolutionized the textbook, higher education, and learning itself in one crazy, bold move.

Thanks to @benpaddlejones on yammer for the thumbs up on this one...

Kno LogoImage via Wikipedia
Kno Movie from Kno, Inc. on Vimeo.

Monday, September 20, 2010

Glogster is such a versatile tool..

Here is my latest creation that  the kids and I made in the library after reading 
 "The Cabbage Patch War." by Paul Jennings


These resources will help get you and your kids going:

GLOGSTER EDU – Poster yourself

Short video

Long GLOGSTER Training video



Saturday, September 18, 2010

Dropbox to the rescue!!!!!

Put away your flash drive           

Stop emailing yourself files

With Dropbox the way of sharing and backing up your files will change forever.

It’s a useful app for moving files between computers. It is also a valuable way to keep a copy of your most important files in the cloud.

Go to Dropbox and watch a video to explain its features.


You can access your files from Dropbox’s website and also any of the Dropboxes synced with your account. That means you can access your files from any computer.
No more USB sticks ever again!!
Click here to sign up and we both receive extra storage. Get your friends to join and you all get more storage-all for free.

Friday, September 17, 2010

Do you class struggle to get going with debating? Here is a cool new tool to try.

Using aMap in the classroom!

aMap is short for 'argument map'. 

The idea's very simple - to get more people arguing by mapping out complex debates in a simple visual format.

>> Background to aMap and its uses in education

At its heart, aMap is about helping people get to grips with complex (or otherwise) issues and getting people thinking – so are ideal for use in the classroom for lessons like Critical Thinking and other philosophical based subjects . . .
The underlying structuring of aMaps is based around “informal logic” – this is the logic people use to argue in everyday life.  Informal logic has a four-tiered structure:
- Your position (I think . . .) – what you think overall
- Propositions (Because . . .) – reasons that support your position
- Arguments (As . . .) – supporting arguments that back up each of your propositions
- Evidence (Supported by . . .) – supporting evidence to back up your arguments

Explore these examples:
Cat or dog?

Is downloading music without paying for it stealing?

Share your ideas of how aMap could be used in the classroom.

aMap would love to hear from educators to help them develop up aMap further to be used for formal educational purposes. We’re also interested in partnering with teachers / lecturers to help develop up a whole series of educational aMaps for the classroom.
  "The art of persuasion"-arguing convincinly!!
 
Wordle: persuasive

Wednesday, September 15, 2010

Playing to learn....the era of gaming....



Thursday, September 9, 2010

Are you ready to start exploring blogging-#NSWDET teachers -BlogED is here!

Enjoy Barbara Schaffer's Prezi presentation.


Look at these young scientists succeed!! Most exciting!

One of Rube Goldberg's inventionsImage via Wikipedia Wallsend Public School. NSW presents:
Students in 3/6H have been doing some serious inventing. Lately they have been clearing the room of their desks and chairs and making some awesome projects. Presently the students are studying the works of Rube Goldberg......who liked to over-complicate simple inventions.



Rube Goldberg. Mark II from Khym Harris on Vimeo.

Wednesday, September 8, 2010

Quest Atlantis-Learning in a virtual world

Mission




The Quest Atlantis team is committed to bringing together the power of videogames, academics, and participation in socially-meaningful activities. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. The QA project will foster an awareness of seven critical dimensions in order to actualize them in the lives of children:


Creative Expression – "I Create"

Diversity Affirmation – "Everyone Matters"

Personal Agency – "I Have Voice"

Social Responsibility – "We Can Make a Difference"

Environmental Awareness – "Think Globally, Act Locally"
Healthy Communities – "Live, Love, Grow"
Compassionate Wisdom – "Be Kind"
Online Teacher Professional Development Support Materials
 
Teacher's Professional Development Plan

Cheryl Hill, (Specialist Technology Teacher, Lindfield East Public School, Sydney, Australia) shares her tips from : TOP TIPS for implementing Quest Atlantis.
1. Ensure that QA is working properly and that your class is set up. Technical difficulties turns kids off very quickly.

2. Model to the students how to navigate in the world, reviewing compass directions if necessary.

3. Allow plenty of time to get the class logged on for the first time.

4. If available have a couple of students who are familiar with QA to act as peer tutors - they love this!

5. Assign a couple of easy quests for fast finishers to do while the slower students complete their introductory mission.

6. Try to assign easy and fun quests at the beginning so students can really enjoy the experience of exploring QA.

7. Only after doing all this try to attempt doing a mission or unit as a class.

8. Keep a bank of quest reponses in a separate word document that you can copy and paste while reviewing. This saves writing responses from scratch for every review.

Have fun and learn with your class!

For further support and information go to my Quest Atlantis Livebinder.