1. Games keep busy kids who might otherwise be disturbing other kids.
2. Playing games gives teeth to the threat, "If you don't follow the rules you will lose your computer privileges."
3. Games give kids practice with social skills when they work in teams.
4. Games give kids practice learning strategy and logic.
5. Games teach content.
6. Games build reading and math skills.
7. Games build research skills when looking for information about game strategies or solutions to puzzles.
8. Games build intergenerational conversations and relationships. (Four out of ten American adults turn to video games as their primary source of entertainment.)
9. Games get kids into libraries who might not otherwise go there, increasing the likelihood of book check out.
10. Games build a positive association with school that might not otherwise be there for a lot of kids.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
THREE REASONS FOR BANNING GAMES
1. Kids playing games might be using resources (computers, bandwidth, chairs, oxygen) that other kids might need to do “real” school work.
2. Kids playing games find school fun and we all know life isn't about fun.
3. Playing games is against school rules.