Thursday, October 28, 2010

Pencil-animation +drawing software

Pencil is an animation/drawing software for Mac OS X, Windows, and Linux. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics. 


Pencil is free and open source.

Web 3.0: The way forward?

Sunday, October 17, 2010

Videos for Secondary Schools -Clipbank


Bringing the latest, most up-to-date video learning resources right into secondary classrooms.
2010 BETT awards winner
 Clipbank currently covers sixteen subjects, including Music and PE recently launched!

 



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Bloom's has changed-Are you keeping up with the changes and applying web2.0 tools?

Monday, October 4, 2010

Make way for "Games in Education"


TEN REASONS FOR GAMES
1. Games keep busy kids who might otherwise be disturbing other kids.
2. Playing games gives teeth to the threat, "If you don't follow the rules you will lose your computer privileges."
3. Games give kids practice with social skills when they work in teams.
4. Games give kids practice learning strategy and logic.
5. Games teach content.
6. Games build reading and math skills.
7. Games build research skills when looking for information about game strategies or solutions to puzzles.
8. Games build intergenerational conversations and relationships. (Four out of ten American adults turn to video games as their primary source of entertainment.)
9. Games get kids into libraries who might not otherwise go there, increasing the likelihood of book check out.
10. Games build a positive association with school that might not otherwise be there for a lot of kids.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.



THREE REASONS FOR BANNING GAMES
1. Kids playing games might be using resources (computers, bandwidth, chairs, oxygen) that other kids might need to do “real” school work.
2. Kids playing games find school fun and we all know life isn't about fun.
3. Playing games is against school rules.

 Do you want even more evidence?


 James Paul Gee on Grading with Games
Katie Salen on Learning with Games
Schools Use Games for Learning
Gaming can make a better world
Will videogames be better than life?
  










Do you still want to do further research? or 
are you ready to explore some stimulating  

Sunday, October 3, 2010

GoKnow Webinar 1:1 Mobile Learning Devices

In this GoKnow webinar on Mobile Learning Devices Elliot Soloway dares to predict:  
"In five years every child, in every grade, in every school will be using a mobile learning device."

"Mobile Learning Devices eliminate the digital divide...."
"They allow all children have an opportunity to have their questions answered."
 24/7 Power of the cellular network.
"Allows for differentiated instruction"

MacICT is creating innovative students and teachers!!

I am very pleased to share with you the news of the recent winner of the 
Congratulations Cathy Howe
You can read more about her exciting programs at Macquarie ICT by going to her post:

For an overview of the work done at MacICT :


Saturday, October 2, 2010

Cybersafety Wallwisher...well done kids

Cyber Safety
Rules for staying safe online from Mr. Ferrell's 5th Grade Tech Class posted by the students in the class.