On yammer I read the following post and then went and downloaded the app. I then felt I should share it with you. It is incredible!!
On the recommendation of a colleague I purchased an animated eBook "The Peldar Lady of Gushing Cross" by Jacqueline Rogers. For anyone interested in folk literature this is a retelling of an old story with rich readable language, superb narration and amazing graphics. It's the first time I've experienced a literary text in a technical format that matched my book reading experience.
MisterTeacher starting publishing for his students but later decided to begin publishing for teachers. He says: Incorporating technology has always been one of my passions.
He is constantly trying to think of new ideas for resources and am open to suggestions. Please let me know if you have any ideas for new web pages, animations, lesson plans, etc. that I can add!
From out of left field.... While no one was looking, someone revolutionized the textbook, higher education, and learning itself in one crazy, bold move.
You can access your files from Dropbox’s website and also any of the Dropboxes synced with your account. That means you can access your files from any computer.
No more USB sticks ever again!!
Click here to sign up and we both receive extra storage. Get your friends to join and you all get more storage-all for free.
The idea's very simple - to get more people arguing by mapping out complex debates in a simple visual format.
>> Background to aMap and its uses in education
At its heart, aMap is about helping people get to grips with complex (or otherwise) issues and getting people thinking – so are ideal for use in the classroom for lessons like Critical Thinking and other philosophical based subjects . . .
The underlying structuring of aMaps is based around “informal logic” – this is the logic people use to argue in everyday life. Informal logic has a four-tiered structure:
- Your position (I think . . .) – what you think overall
- Propositions (Because . . .) – reasons that support your position
- Arguments (As . . .) – supporting arguments that back up each of your propositions
- Evidence (Supported by . . .) – supporting evidence to back up your arguments
Is downloading music without paying for it stealing?
Share your ideas of how aMap could be used in the classroom.
aMap would love to hear from educators to help them develop up aMap further to be used for formal educational purposes. We’re also interested in partnering with teachers / lecturers to help develop up a whole series of educational aMaps for the classroom. "The art of persuasion"-arguing convincinly!!
By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce. Posted August 2010
Image via WikipediaWallsend Public School. NSW presents:
Students in 3/6H have been doing some serious inventing. Lately they have been clearing the room of their desks and chairs and making some awesome projects. Presently the students are studying the works of Rube Goldberg......who liked to over-complicate simple inventions.
The Quest Atlantis team is committed to bringing together the power of videogames, academics, and participation in socially-meaningful activities. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. The QA project will foster an awareness of seven critical dimensions in order to actualize them in the lives of children:
Creative Expression – "I Create" Diversity Affirmation – "Everyone Matters" Personal Agency – "I Have Voice" Social Responsibility – "We Can Make a Difference"
Cheryl Hill, (Specialist Technology Teacher, Lindfield East Public School, Sydney, Australia) shares her tips from : TOP TIPS for implementing Quest Atlantis. 1. Ensure that QA is working properly and that your class is set up. Technical difficulties turns kids off very quickly. 2. Model to the students how to navigate in the world, reviewing compass directions if necessary. 3. Allow plenty of time to get the class logged on for the first time. 4. If available have a couple of students who are familiar with QA to act as peer tutors - they love this! 5. Assign a couple of easy quests for fast finishers to do while the slower students complete their introductory mission. 6. Try to assign easy and fun quests at the beginning so students can really enjoy the experience of exploring QA. 7. Only after doing all this try to attempt doing a mission or unit as a class. 8. Keep a bank of quest reponses in a separate word document that you can copy and paste while reviewing. This saves writing responses from scratch for every review. Have fun and learn with your class!
Emma Quay (2010 Early Childhood CBCA gold medal winner for 'Bear & Chook by the sea') presents Shrieking Violet:
Scholastic Australia presents "Shrieking Violet", a new picture book by award-winning author/illustrator Emma Quay. Violet is the world's noisiest, messiest little sister. But her big sister is determined to be the star of this story! In her endearing, colourful illustrations, Emma Quay brings to life the fun, silliness and occasional frustration of life with a younger sibling.